Category Archives: Oniony Games

>Rpg Archive – Kuro Rush!


    I’m not meaning for the blog to turn into my rpg showcase room, but I really don’t have anything else to say at the moment, and posting something is better than nothing, right? 😀 Anyway, here is Kuro Rush! Probably my most in-depth game story-wise.

    Kuro Rush! is most likely my “closest to an actual rpg” game. It does have somewhat of a back story and it has a fun and engaging plot. You follow around Kuro, a mysterious black cat who is apparently the only cat in the world with enough strength and heart to put an end to the evil Lord Malbark. Also, I’d like to apologize in advance for the many spelling mistakes in-game. I’m usually very careful, so I’m not quite sure what happened with this game.

   Your general goal throughout the game is to collect as many army members as you can in order to defeat Lord Malbark’s Fearsome Five and eventually the big guy himself. You collect army members(white cats) by entering different locations and simply talking to the cats. Some will agree to join and others will decline until a later point in the story.

   One thing you NEED to keep in mind is that more cats will appear in areas you’ve already visited after certain events pass. This means that, although there weren’t any cats in an area before your amazing battle with one of Lord Malbark’s Fearsome Five, odds are high that after the battle, there will be some cats there. So, remember to back-track.

   One thing I may need to apologize for is the way I added the army into the game. When on the world map, the only signs of your army is in a number form. However, when you enter a location, all of the cats in your army will appear near the entrance with you. You can tell they are your cats because they all move uniformly. The way to distunugish between your army cats and potential new members is to look at movement. Also, if army members are in your way, simply keep walking against them and you will pass through them.

   Sometimes it gets a bit hard to survive with the amount of army members that I’ve allowed you to obtain. If you ever get stuck, I have programmed in a cheat. If you press the A button during gameplay, you will be asked to agree to or decline the cheat. If you agree, you will automatically gain 10 army members. This can only be done once though.

    Battling is actually explained in-game. Just make sure that when you accept your challenge to one of the Fearsome Five that you have more army members than they have. Also, be sure to go to the tutorial.

   Apparently, I was watching Gurren Lagann and Maria Holic. Music from their OST’s can be heard throughout the game.

    Lastly, Kuro Rush! is a long game. It took my sister an hour and five minutes to beat the game, while it took me forty minutes. If you ever need a break, just press the shift button to bring up the save menu.

Kuro Rush! Download

>Rpg Archive – Bakuhatsubutsu Burokkusu


    I know, that is a strange title, right?! Apparently I was aiming for something along the lines of “Exploding Blocks…” This is another game where I created all of the graphics from the ground up and they actually turned out pretty pleasing.

   Bakuhatsubutsu Burokkusu puts you in the seat of the action by giving you direct control over a little 6-sided star guy with amazingly explosive powers. By holding down the Z button, you can activate his powers and blow away obstructing blocks.

   The point of the game is to locate a key which can be found within one of the brick blocks within the level. After obtaining the key, you can then proceed to through the door and on to the next level.

   This game has a total of 7 levels and the difficulty escalates as you get further into the game. New block types, and even monsters are eventually introduced.

   Apparently I was watching Green Green at the time because this game uses the “Aozora Ending Theme throughout the game.

   This is one of my favorite games. I’m sure I could’ve expanded on the idea and made much more levels, but I guess I just ran out of fuel… Anyway, if you play it, please leave a comment and let me know what you think about it!

    Bonus video made by iikoma:

Bakuhatsubutsu Burokkusu Download

>Onion’s Many Rpg’s + Mizuko’s Adventure


    I’ve decided to start periodically uploading some of the Rpg’s that I make. I currently use RPG Maker VX to make all of my games. I am very unorthodox however; I think I’ve only actually made like 1 or 2 actual RPG’s with this program. Most of the games I make are shooters, mystery type games, random fun games, and other games that I just wanted to try making just to see if it could even be done in RPG Maker VX.

   Most of the games I make are usually based on an anime I was watching at the time, and I can alwaqys tell which anime the game was influenced by because I use that anime’s OST in the games. XD Anyway, I’d like to start this off with one of my better games: Mizuko’s Adventure.

   Mizuko’s adventure is a short, unfinished horizontal shooter. This game has elements from Strike Witches, Cardcaptor Sakura, Otome wa Boku ni Koi Shiteru, and the doujin game Air-Rade.

   This game was actually a breakthrough for me because I managed to simulate a game menu instead of using the normal “New game, Load game, End game” menu that rpg maker vx comes with. Of course, my lazyness kept me from going any further than just the graphics, so no matter what you click it just starts the game anyway.

   I actually drew the Mizuko sprite all on my own in and based it’s art around the chibis in the ending of Otome wa Boku ni Koi Shiteru. The enemy designs are just random pill and bean shaped blobs XD. As you may have noticed, the level backgrounds are based off of the backgrounds found in one of the Cardcaptor Sakura Endings.

   You have 2 options of attack in this game. By pressing X, you can fire a star capable of taking out 1 enemy. By pressing X you can unleash a missle that has the potential to defeat every enemy in a row. When an enemy dies, they drop money, but it’s really pointless to collect it as I’ve never expanded on it.

   At the end of every level there is a giant boss modeled on one of the normal enemies from the level. They are relatively harmless but they can be a pain to actually hit…

   That pretty much sums up this game. Mizuko’s Adventure is something fun to play once and then forget about for a while. It can probably occupy your time for 5 minutes or so. The game is only 1 level long. After you teleport to level 2, there are 2 more enemies, but then the game just carries on into oblivion for no reason at all.

    Here’s a bonus video made by iikoma:

Mizuko’s Adventure Download